Every log cabin needs logs right? So I made some really basic ones. It's basically just a cylinder with a Decimate modifier on it, which I did in Blender. I learnt a lot from Modifiers and how they can make an artistic challenged person like me actually look semi-good :P My favorite modifiers that I spam all over the place from this point on-wards are Mirror, Bevel, Subdivision Surfaces and Decimate. Although subdivision makes the model so much more complicated and expensive in terms of performance x.X
Log being textured in Blender
And an example in Unity can be seen below.
Quick and easy one as that day was a week day and I was tired from work.
So in part two I'll cover the rest of my basic assets! Lets get started! Day 5 - Fixed up cabin door and low poly pans! So in my last post, you might have noticed the light shining through the cracks of my cabin door. That was a change I made to the original solid block door I first made. I made the change so I could play around with different lighting and shadow affects which was cool. I also added the cross bars.
Next up I wanted to add some more things to my cabin to make it look a bit less boring. So as it was a week day and I didn't have to much time, I made some low poly frying pans to hang on the wall. I wanted to make a shelf they were attached to but I've not had time yet and will probably do it as part of my cabin rework.
An example of what they look like in Unity can be seen below.
And that was day 5. I think it's best if I do a post per day to keep things concise. Thanks for reading! Rob
Thus far I spent roughly 2 weeks teaching myself Blender and 3D modeling. The whole creative art thing isn't really my deal but I wanted to gain a better technical understanding of rigging, weight painting and animation. Since most of my games are constrained to 2D due to my lack of these skills.
So my goal with this was to reach an ok looking bunch of assets that I could practice with. My weapons of choice were Blender and Unity! Yaay! I'll post my progress below. I was aiming to make 1 thing a day.
Day 1 - Cabin in the woods
Since this would be an easy start (just a cube really) I thought it a good starting point. I did learn how normals worked in terms of which way they face in Blender though! Before that standing inside my cabin meant I couldn't see the inside of the walls. I still need to redo all of it since its far to simple and im not happy with it.
Day 1 - Cabin in the woods
Day 2 - Some Furniture for the inside
Next I tried to make some basic furniture. I also made a window that was transparent so that I could experiment with some lighting stuff. I also made two light rays to try and match the low-poly art style. The table is super basic so I wanna rework it. I'm pretty happy about the window.
Day 3 - Crappy backpack and a bed
I deleted these from the scene in Unity since they are really bad, but I thought I'd show em anyhow. On day 3 I made a backpack and a bed. I also tried my hand at texturing in Blender.
I had a go at making the bed cover look ... like...kinda clothy? But yea, that didn't do well and it looked even worse textured.
And next I made a really super blocky backpack. Also not great but I learnt how texturing works in Blender so its not all bad.
Day 4 - Ham Radio
On day 4 I focused on learning how to make ropes and use curves in blender (the wire part). Some kid on Youtube taught me and after I got the basics I experimented around.
Below is what I had thus far, imported into Unity, textures included.
Collection of assets
So that's the first 4 days. I'll continue on in my next post. Don't want this to run to long.